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Dwarf fortress captain of the guard
Dwarf fortress captain of the guard




dwarf fortress captain of the guard

All Chaos Dwarfs Unpainted Painted On Sprue In Box / Blister Daemons of Chaos. I mean, jailing 8 people by deciding that what was traded was outlawed after the fact is already fairly good as material but then jailing the very person responsible for intelligence gathering and counterring spies just makes my noble look like someone that wants to show off her power. Astra Militarum / Imperial Guard All Astra Militarum Cadian Catachan Death Korps of Krieg Modian Iron Guard Praetorians Steel Legion.

#Dwarf fortress captain of the guard Pc

I love how this game sometimes works out great narratives out of completely unrelated stuff. Boon A watch captain may detain an NPC of up to 9th level for 24 hours and allow a single PC access for questioning, or he could assign one patrol of guards. So on top of 8 people in jail for about a month, I now have a dungeon master in jail for a year (because of course it had to land on him). My captain of the guard wanted to lock up 42 convicts from the last 38 years in an attempt to please her. I also appointed a dungeon master just for the flavour (I know he doesn't do much of anything in a fort that doesn't accept visitors) and apparently I forgot about my mayor's request for yet another batch of maces (she loves maces and large gems, both easy enough to do). I had some mild "crimes" (sold things to a caravan and my noble decided to ban their export after the caravan had departed from the depot but before they left the map) so I decided to make a jail and appoint a captain of the guards. In the nobility tab for each nobility capable of establishing a mandate, Royalty/Mayor, there is a symbol on the far right, that gives you a list of items that are mandated to be made or not exported. Those are "don't export these items" markers. It should not be that hard to supply his demands. In the trade menu and in the move items to trade menu you will see both purple items and items with a scroll with an X on it. He is crucial for law enforcement, inasmuch as the Sheriff position is replaced by the CotG position. If you don't have a prison/dungeon available with chains/cages the imprisonment conviction will be lowered to a beating. Beating is the lowest level of punishment, followed by imprisonment, and finally by the tender concern of the Hammerer. So if there was an export mandate that had 100 items and you sold 100 items that's 100 beatings to administer.Īnother possibility is you had a lot of drunk and disorderly charges racked up. Once a fortress has elected a mayor and reached 50 population, in n obles screen the position of sheriff will disappear and the position of captain of the guard becomes available, and in the m ilitary screen a 'captain of the. Just one of those things that has to be paid attention to. The fortress guard is useful for therapy purposes. The captain of the guard is an appointed noble position in charge of internal security of the Fortress, that supersede the sheriff.They have simple room requirements. This one is tricky because they can give a mandate AFTER you selected the item for movement to trader outpost. Most likely, you/they violated an export order, a nobility mandate to not sell a thing, and you selected that thing and sold it to a merchant.






Dwarf fortress captain of the guard